Skip to main content
CSUN homeNews home
Story
6 of 10

Are Online Video Games a Realistic Avenue for Digital-Tax Revenue in California?

When people picture California, they usually think of beach sunsets and movie studios—but the state is also home to one of the world’s largest video-game ecosystems. More than 900 game...

Branded Content by Cosmic Press

When people picture California, they usually think of beach sunsets and movie studios—but the state is also home to one of the world’s largest video-game ecosystems. More than 900 game companies operate here, concentrated around Los Angeles and the Bay Area, according to a Milken Institute industry review.
A separate 2024 Economic Impact Report from the Entertainment Software Association (ESA) shows the wider U.S. games sector generated US $66 billion in GDP, with California capturing the single biggest slice of that pie.

 

From discs to downloads

Physical game discs are quickly disappearing: in 2024, more than 90 percent of U.S. consumer spending on games flowed through purely digital channels, from Steam to Apple’s App Store.

That matters for tax policy. California generally does not levy sales-and-use tax on “electronic data products” delivered online—including downloadable games or in-app cosmetic items—unless a physical copy is bundled in.

How other states treat digital goods

Several peer states already tax downloads outright:

  • Arizona charges its standard 5.6 percent use-tax on pre-written software and “specified digital goods.”
  • Florida treats purely digital products as non-taxable, but imposes a communications-services tax if streaming or data-delivery is involved.

The upshot: California stands out for its hands-off approach even as the market tilts almost entirely online.

For everyday players, the practical issue is less about tax and more about discoverability: with thousands of new titles dropping each year, simply finding online games that match one’s tastes has become its own challenge—fueling curated subscription catalogs and influencer-led recommendation feeds.

 

What Sacramento may be leaving on the table

A recent Federal Reserve Bank of Kansas City briefing notes that U.S. gamers spent US $59 billion in 2024, with micro-transactions accounting for the majority of PC-game revenue.

If California applied its base 7.25 percent sales-and-use tax to that digital spend, the Legislative Analyst’s Officeestimates the state could raise hundreds of millions of new dollars annually—funds now slipping through the net.

 

Arguments for a modernised framework

  1. Consumer protection. A formal tax regime makes it easier to attach refund rules, parental-control requirements, and age-rating enforcement.
  2. Level playing field. Brick-and-mortar retailers already collect sales tax; taxing downloads eliminates the competitive imbalance.
  3. Stable revenue. Even a modest levy on digital skins and battle-passes could bankroll broadband expansion or esports-scholarship grants at state universities.

 

Will California ride the wave?

California’s twin identities—Silicon Valley tech hub and Hollywood story factory—give it an outsized cultural voice in gaming. Yet it risks lagging behind early-mover states unless lawmakers refresh rules written for the dial-up era. Whether that happens in the next budget cycle or the one after may hinge on the same lesson that reshaped music and film: bytes eventually get taxed like bricks. In the meantime, the numbers keep growing, and the controller is firmly in gamers’ hands.

 


Branded content furnished by our promotional partners. The Daily Sundial editorial staff is not involved in its production. Content does not reflect the views or opinions of the editorial staff.

Latest Daily Sundial